Shortcuts

CUDA semantics

torch.cuda is used to set up and run CUDA operations. It keeps track of the currently selected GPU, and all CUDA tensors you allocate will by default be created on that device. The selected device can be changed with a torch.cuda.device context manager.

However, once a tensor is allocated, you can do operations on it irrespective of the selected device, and the results will be always placed in on the same device as the tensor.

Cross-GPU operations are not allowed by default, with the exception of copy_() and other methods with copy-like functionality such as to() and cuda(). Unless you enable peer-to-peer memory access, any attempts to launch ops on tensors spread across different devices will raise an error.

Below you can find a small example showcasing this:

cuda = torch.device('cuda')     # Default CUDA device
cuda0 = torch.device('cuda:0')
cuda2 = torch.device('cuda:2')  # GPU 2 (these are 0-indexed)

x = torch.tensor([1., 2.], device=cuda0)
# x.device is device(type='cuda', index=0)
y = torch.tensor([1., 2.]).cuda()
# y.device is device(type='cuda', index=0)

with torch.cuda.device(1):
    # allocates a tensor on GPU 1
    a = torch.tensor([1., 2.], device=cuda)

    # transfers a tensor from CPU to GPU 1
    b = torch.tensor([1., 2.]).cuda()
    # a.device and b.device are device(type='cuda', index=1)

    # You can also use ``Tensor.to`` to transfer a tensor:
    b2 = torch.tensor([1., 2.]).to(device=cuda)
    # b.device and b2.device are device(type='cuda', index=1)

    c = a + b
    # c.device is device(type='cuda', index=1)

    z = x + y
    # z.device is device(type='cuda', index=0)

    # even within a context, you can specify the device
    # (or give a GPU index to the .cuda call)
    d = torch.randn(2, device=cuda2)
    e = torch.randn(2).to(cuda2)
    f = torch.randn(2).cuda(cuda2)
    # d.device, e.device, and f.device are all device(type='cuda', index=2)

TensorFloat-32(TF32) on Ampere devices

Starting in PyTorch 1.7, there is a new flag called allow_tf32 which defaults to true. This flag controls whether PyTorch is allowed to use the TensorFloat32 (TF32) tensor cores, available on new NVIDIA GPUs since Ampere, internally to compute matmul (matrix multiplies and batched matrix multiplies) and convolutions.

TF32 tensor cores are designed to achieve better performance on matmul and convolutions on torch.float32 tensors by rounding input data to have 10 bits of mantissa, and accumulating results with FP32 precision, maintaining FP32 dynamic range.

matmuls and convolutions are controlled separately, and their corresponding flags can be accessed at:

# The flag below controls whether to allow TF32 on matmul. This flag defaults to True.
torch.backends.cuda.matmul.allow_tf32 = True

# The flag below controls whether to allow TF32 on cuDNN. This flag defaults to True.
torch.backends.cudnn.allow_tf32 = True

Note that besides matmuls and convolutions themselves, functions and nn modules that internally uses matmuls or convolutions are also affected. These include nn.Linear, nn.Conv*, cdist, tensordot, affine grid and grid sample, adaptive log softmax, GRU and LSTM.

To get an idea of the precision and speed, see the example code below:

a_full = torch.randn(10240, 10240, dtype=torch.double, device='cuda')
b_full = torch.randn(10240, 10240, dtype=torch.double, device='cuda')
ab_full = a_full @ b_full
mean = ab_full.abs().mean()  # 80.7277

a = a_full.float()
b = b_full.float()

# Do matmul at TF32 mode.
ab_tf32 = a @ b  # takes 0.016s on GA100
error = (ab_tf32 - ab_full).abs().max()  # 0.1747
relative_error = error / mean  # 0.0022

# Do matmul with TF32 disabled.
torch.backends.cuda.matmul.allow_tf32 = False
ab_fp32 = a @ b  # takes 0.11s on GA100
error = (ab_fp32 - ab_full).abs().max()  # 0.0031
relative_error = error / mean  # 0.000039

From the above example, we can see that with TF32 enabled, the speed is ~7x faster, relative error compared to double precision is approximately 2 orders of magnitude larger. If the full FP32 precision is needed, users can disable TF32 by:

torch.backends.cuda.matmul.allow_tf32 = False
torch.backends.cudnn.allow_tf32 = False

To toggle the TF32 flags off in C++, you can do

at::globalContext().setAllowTF32CuBLAS(false);
at::globalContext().setAllowTF32CuDNN(false);

For more information about TF32, see:

Asynchronous execution

By default, GPU operations are asynchronous. When you call a function that uses the GPU, the operations are enqueued to the particular device, but not necessarily executed until later. This allows us to execute more computations in parallel, including operations on CPU or other GPUs.

In general, the effect of asynchronous computation is invisible to the caller, because (1) each device executes operations in the order they are queued, and (2) PyTorch automatically performs necessary synchronization when copying data between CPU and GPU or between two GPUs. Hence, computation will proceed as if every operation was executed synchronously.

You can force synchronous computation by setting environment variable CUDA_LAUNCH_BLOCKING=1. This can be handy when an error occurs on the GPU. (With asynchronous execution, such an error isn’t reported until after the operation is actually executed, so the stack trace does not show where it was requested.)

A consequence of the asynchronous computation is that time measurements without synchronizations are not accurate. To get precise measurements, one should either call torch.cuda.synchronize() before measuring, or use torch.cuda.Event to record times as following:

start_event = torch.cuda.Event(enable_timing=True)
end_event = torch.cuda.Event(enable_timing=True)
start_event.record()

# Run some things here

end_event.record()
torch.cuda.synchronize()  # Wait for the events to be recorded!
elapsed_time_ms = start_event.elapsed_time(end_event)

As an exception, several functions such as to() and copy_() admit an explicit non_blocking argument, which lets the caller bypass synchronization when it is unnecessary. Another exception is CUDA streams, explained below.

CUDA streams

A CUDA stream is a linear sequence of execution that belongs to a specific device. You normally do not need to create one explicitly: by default, each device uses its own “default” stream.

Operations inside each stream are serialized in the order they are created, but operations from different streams can execute concurrently in any relative order, unless explicit synchronization functions (such as synchronize() or wait_stream()) are used. For example, the following code is incorrect:

cuda = torch.device('cuda')
s = torch.cuda.Stream()  # Create a new stream.
A = torch.empty((100, 100), device=cuda).normal_(0.0, 1.0)
with torch.cuda.stream(s):
    # sum() may start execution before normal_() finishes!
    B = torch.sum(A)

When the “current stream” is the default stream, PyTorch automatically performs necessary synchronization when data is moved around, as explained above. However, when using non-default streams, it is the user’s responsibility to ensure proper synchronization.

Stream semantics of backward passes

Internally, each backward CUDA op runs on the same stream that was used for its corresponding forward op.

When manually supplying CUDA tensor(s) as a backward pass’s initial gradient(s) (e.g., autograd.backward(..., grad_tensors=initial_grads), autograd.grad(..., grad_outputs=initial_grads), or tensor.backward(..., gradient=initial_grad)), the acts of

  1. populating the initial gradient(s) and

  2. invoking the backward pass

have the same stream-semantics relationship as any pair of ops:

# Safe, populating initial_grad and invoking backward are in the same stream context
with torch.cuda.stream(strm):
    loss.backward(gradient=torch.ones_like(loss))

# Unsafe, populating initial_grad and invoking backward are in different stream contexts,
# without synchronization
initial_grad = torch.ones_like(loss)
with torch.cuda.stream(strm):
    loss.backward(gradient=initial_grad)

# Safe, with synchronization
initial_grad = torch.ones_like(loss)
strm.wait_stream(torch.cuda.current_stream())
with torch.cuda.stream(strm):
    initial_grad.record_stream(strm)
    loss.backward(gradient=initial_grad)

Memory management

PyTorch uses a caching memory allocator to speed up memory allocations. This allows fast memory deallocation without device synchronizations. However, the unused memory managed by the allocator will still show as if used in nvidia-smi. You can use memory_allocated() and max_memory_allocated() to monitor memory occupied by tensors, and use memory_reserved() and max_memory_reserved() to monitor the total amount of memory managed by the caching allocator. Calling empty_cache() releases all unused cached memory from PyTorch so that those can be used by other GPU applications. However, the occupied GPU memory by tensors will not be freed so it can not increase the amount of GPU memory available for PyTorch.

For more advanced users, we offer more comprehensive memory benchmarking via memory_stats(). We also offer the capability to capture a complete snapshot of the memory allocator state via memory_snapshot(), which can help you understand the underlying allocation patterns produced by your code.

Use of a caching allocator can interfere with memory checking tools such as cuda-memcheck. To debug memory errors using cuda-memcheck, set PYTORCH_NO_CUDA_MEMORY_CACHING=1 in your environment to disable caching.

cuFFT plan cache

For each CUDA device, an LRU cache of cuFFT plans is used to speed up repeatedly running FFT methods (e.g., torch.fft.fft()) on CUDA tensors of same geometry with same configuration. Because some cuFFT plans may allocate GPU memory, these caches have a maximum capacity.

You may control and query the properties of the cache of current device with the following APIs:

  • torch.backends.cuda.cufft_plan_cache.max_size gives the capacity of the cache (default is 4096 on CUDA 10 and newer, and 1023 on older CUDA versions). Setting this value directly modifies the capacity.

  • torch.backends.cuda.cufft_plan_cache.size gives the number of plans currently residing in the cache.

  • torch.backends.cuda.cufft_plan_cache.clear() clears the cache.

To control and query plan caches of a non-default device, you can index the torch.backends.cuda.cufft_plan_cache object with either a torch.device object or a device index, and access one of the above attributes. E.g., to set the capacity of the cache for device 1, one can write torch.backends.cuda.cufft_plan_cache[1].max_size = 10.

Best practices

Device-agnostic code

Due to the structure of PyTorch, you may need to explicitly write device-agnostic (CPU or GPU) code; an example may be creating a new tensor as the initial hidden state of a recurrent neural network.

The first step is to determine whether the GPU should be used or not. A common pattern is to use Python’s argparse module to read in user arguments, and have a flag that can be used to disable CUDA, in combination with is_available(). In the following, args.device results in a torch.device object that can be used to move tensors to CPU or CUDA.

import argparse
import torch

parser = argparse.ArgumentParser(description='PyTorch Example')
parser.add_argument('--disable-cuda', action='store_true',
                    help='Disable CUDA')
args = parser.parse_args()
args.device = None
if not args.disable_cuda and torch.cuda.is_available():
    args.device = torch.device('cuda')
else:
    args.device = torch.device('cpu')

Now that we have args.device, we can use it to create a Tensor on the desired device.

x = torch.empty((8, 42), device=args.device)
net = Network().to(device=args.device)

This can be used in a number of cases to produce device agnostic code. Below is an example when using a dataloader:

cuda0 = torch.device('cuda:0')  # CUDA GPU 0
for i, x in enumerate(train_loader):
    x = x.to(cuda0)

When working with multiple GPUs on a system, you can use the CUDA_VISIBLE_DEVICES environment flag to manage which GPUs are available to PyTorch. As mentioned above, to manually control which GPU a tensor is created on, the best practice is to use a torch.cuda.device context manager.

print("Outside device is 0")  # On device 0 (default in most scenarios)
with torch.cuda.device(1):
    print("Inside device is 1")  # On device 1
print("Outside device is still 0")  # On device 0

If you have a tensor and would like to create a new tensor of the same type on the same device, then you can use a torch.Tensor.new_* method (see torch.Tensor). Whilst the previously mentioned torch.* factory functions (Creation Ops) depend on the current GPU context and the attributes arguments you pass in, torch.Tensor.new_* methods preserve the device and other attributes of the tensor.

This is the recommended practice when creating modules in which new tensors need to be created internally during the forward pass.

cuda = torch.device('cuda')
x_cpu = torch.empty(2)
x_gpu = torch.empty(2, device=cuda)
x_cpu_long = torch.empty(2, dtype=torch.int64)

y_cpu = x_cpu.new_full([3, 2], fill_value=0.3)
print(y_cpu)

    tensor([[ 0.3000,  0.3000],
            [ 0.3000,  0.3000],
            [ 0.3000,  0.3000]])

y_gpu = x_gpu.new_full([3, 2], fill_value=-5)
print(y_gpu)

    tensor([[-5.0000, -5.0000],
            [-5.0000, -5.0000],
            [-5.0000, -5.0000]], device='cuda:0')

y_cpu_long = x_cpu_long.new_tensor([[1, 2, 3]])
print(y_cpu_long)

    tensor([[ 1,  2,  3]])

If you want to create a tensor of the same type and size of another tensor, and fill it with either ones or zeros, ones_like() or zeros_like() are provided as convenient helper functions (which also preserve torch.device and torch.dtype of a Tensor).

x_cpu = torch.empty(2, 3)
x_gpu = torch.empty(2, 3)

y_cpu = torch.ones_like(x_cpu)
y_gpu = torch.zeros_like(x_gpu)

Use pinned memory buffers

Host to GPU copies are much faster when they originate from pinned (page-locked) memory. CPU tensors and storages expose a pin_memory() method, that returns a copy of the object, with data put in a pinned region.

Also, once you pin a tensor or storage, you can use asynchronous GPU copies. Just pass an additional non_blocking=True argument to a to() or a cuda() call. This can be used to overlap data transfers with computation.

You can make the DataLoader return batches placed in pinned memory by passing pin_memory=True to its constructor.

Use nn.parallel.DistributedDataParallel instead of multiprocessing or nn.DataParallel

Most use cases involving batched inputs and multiple GPUs should default to using DistributedDataParallel to utilize more than one GPU.

There are significant caveats to using CUDA models with multiprocessing; unless care is taken to meet the data handling requirements exactly, it is likely that your program will have incorrect or undefined behavior.

It is recommended to use DistributedDataParallel, instead of DataParallel to do multi-GPU training, even if there is only a single node.

The difference between DistributedDataParallel and DataParallel is: DistributedDataParallel uses multiprocessing where a process is created for each GPU, while DataParallel uses multithreading. By using multiprocessing, each GPU has its dedicated process, this avoids the performance overhead caused by GIL of Python interpreter.

If you use DistributedDataParallel, you could use torch.distributed.launch utility to launch your program, see Third-party backends.

Docs

Access comprehensive developer documentation for PyTorch

View Docs

Tutorials

Get in-depth tutorials for beginners and advanced developers

View Tutorials

Resources

Find development resources and get your questions answered

View Resources